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5 years ago
@StrykerMojo Also, another option would be to change the left trigger to Look Lock, and move the original left trigger function to the A button when a target is within your reticle.
5 years ago
@StrykerMojo This would be perfect
- 5 years ago
I would say No to the missile Lock as it gives advantage over the VR Players (im all die Track IR and free Look), but the other ideas are pretty welcome as they are adding to the fun of the Player.
- 5 years ago@nazradu That makes sense, I can definitely see that. I think that VR players’ ability to look freely for threats is very difficult to overcome for non-VR players. Thanks for your feedback!
- 5 years ago@StrykerMojo Yep, but everything else sets players on par, so pretty good ideas. I realy hope that this game gets some improvements. Otherwise it will die out pretty soon. Its a shame that it has so many technical draw backs, cause in it's core this could be an awesome Game.
- 5 years ago@nazradu Has anyone cracked how to use trackir and keep control of the craft? Besides quick look.
- 5 years ago@Than4t05 I’ve unfortunately never used TrackIR. There was a similar function when the Xbox One was new that used the Kinect to track your head movements. Even being able to track head movements slightly would be better than having your eyes glued straight ahead during a dogfight. It’s madness.
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Make AIs more dangerous
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