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I didn't know exactly what the internal framerate was before (people said it was 60) because it's hard to say without video capture and counting frames.
But now I can tell it is running at 1:1 on the Rift S. Every frame sent to the headset is unique rather than a bunch of duplicates, and the game feels smooth like it should.
I imagine this does make performance worse since now it has to do more rendering work. 🙂
I didn't do anything with settings yet. I haven't played since launch due to this issue. V-sync likely makes no difference in VR, I think I have it on. Super sampling is at 1 from memory. I'm running mostly around medium settings, I think.