Forum Discussion

Re: Framerate in VR does not seem to match the actual HMD framerate

@ProfanicusThat is awesome news! So whats the framerate at now and how smooth is it with the Oculus Rift S? A big improvemwnt with the "No Notes" patch?

Vsynch on or off? Supersampling? Any other settings?

1 Reply

  • Profanicus's avatar
    Profanicus
    5 years ago

    I didn't know exactly what the internal framerate was before (people said it was 60) because it's hard to say without video capture and counting frames.

    But now I can tell it is running at 1:1 on the Rift S. Every frame sent to the headset is unique rather than a bunch of duplicates, and the game feels smooth like it should.

    I imagine this does make performance worse since now it has to do more rendering work. 🙂

    I didn't do anything with settings yet. I haven't played since launch due to this issue. V-sync likely makes no difference in VR, I think I have it on. Super sampling is at 1 from memory. I'm running mostly around medium settings, I think.

Featured Places