Re: GTX 1660 Ti VR Star Wars Squadrons
Hi. I also had a GTX 1660 ti. VR with Rift S and the Origin version worked well. However you should use VR scaling values 0.8 or 0.9 to avoid constant ASW/reprojection. ASW causes jittering of cross hair and indicator boxes. I didn't like it. If you are not sensitive to this issue you can okay in VR at 1.0 resolution scaling.
Furthermore I had to set shadows to medium and volumetric to medium/low. Post processing I also set to low, since I didn't like the look with it.