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Re: How does Squadrons classify a joystick/flightstick from a gamepad/"controller"?

Following from my previous post about trying to use vJoy and Joystick Gremlin, but having sensitivity issues (as best as I can describe it), I've solved that.

I was missing the HidGuardian piece.  Although I saw the HidGuardian option in Joystick Gremlin, and did have it checked to hide the original physical controller, I didn't have HidGuardian itself installed. Once I actually installed HidGuardian, things worked fine.

Though it's a pain that I have to do this in the first place.

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