Re: HP Reverb G2 - STEAM VR - VR headset timing issues
@Cave_Waverider I installed the 461.33 Hot fix last night. Not much (if any) of an improvement.
Tried the motion smooothing but the ghosting is horrendous.
I don't think this is a limitation of the 3090 and its ability to render frames. The Frames, at a certain resolution and detail level, are being created in time and a good FPS is being maintained. Where the stutters are coming from, are at the Steam VR level, with a bunch of "re projections" occurring. You can see this in action if you look at the advanced frame timing info in Steam VR.
I do believe its a bug in the timing of the software between Steam VR & SW-Squadrons.
The Frame loop timing is off creating the stutter. You can see it in the read out of the tool. I really believe its that "simple". (Simple meaning its not a config setting or performance limitation, but rather a bug that needs to be fixed. (not so simple for the developers to figure out Im affraid)