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Re: No support for DLSS

@Cave_Waverider . Thanks for the response .When you say you run the game at 100 % supersampling, which setting are you talking about? The Resolution scaling in Steam VR? Or the VR resolution scaling in the game?

I'm at:

10700k / EVGA 3090 FTW 

HP Reverb G2  4k-VR

-90htz/90fps

 -"48" Steam VR resolution scaling setting (This sets it as close to the native 4k G2 Resolution of 2160 x 2160 as I can get it. I find it work best when staying close to native as possible.

- In-game resolution scaler to 99 percent.

-"high" graphics preset.

- v-synch on

I use the graphically intensive training map to test and look for dropped frames. And it good for 90 at these setting 99.9 percent.

I will try your 60htz suggestion. TY.

3 Replies

  • I'm glad it helped. And yes, unfortunately 60Hz could cause eye strain, depending on ho sensitive your eyes are.

    With Supersampling I meant 100% in SteamVR, but I also run 100% in-game as that's the clearest. With 90Hz I have to lower the resolution in SteamVR to around 58-60% to get similar performance with my 9900K/RTX 3090 Strix.

    By the way, if you want to get more performance out of the VR headset, Disable the preview in WMR (Stop/play button in the WMR Window), set the non-VR settings of Squadrons to Windowed and Lowest Quality and minimze all Windows on the Desktop. Decreasing Desktop resolution before playing to as low as possible can also yield a few FPS.
    Also, if you haven't already, you can go to your registry and to Computer\HKEY_CURRENT_USER\SOFTWARE\Microsoft\Windows\CurrentVersion\Holographic\ and create a D-Word (32-bit) Value named PreallocateVirtualMonitors and set that to 0, then restart the system. This will get rid of the three virtual monitors WMR assigns by default and can yield a lot of performance with WMR headsets overall. Also, in SteamVR Settings under General, turn SteamVR Home Off to gain performance, especially on RTX 3xxx Series cards.

    By the way, 100% Resolution in SteamVR (3172x3096 per eye) is actually the resolution you should use for native quality for the Reverb G2, even though it's displays are 2160x2160 pixels. Everything else will display a quality below native resolution. VR Headsets need the video card to render a higher resolution than their native panel resolution(s) to be able to make up for the distortion created by the lenses. Thus the video card needs to render almost "7K" resolution to feed the Reverb G2 "natively".

    By the way, the most intense Squadrons map to test seems to be Galitan, especially with lots of action going on inside the Asteroids with lots of sunrays visible and casting shadows.

  • CA1-PAINLESS's avatar
    CA1-PAINLESS
    5 years ago

    I have also noticed that minimizing the app in windows increases the performance. I will try your tip about the screen res tomorrow night

    my eyes still hurt a bit from last nights 60htz  experiment. But it was worth it. Glorious!

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