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@AnArKey223 wrote:So, to convince you try this. Enable mouse flight, and set the range to 100%. Map a key to "mouse recenter." Now, turn as fast and you can. Hit the recenter key. Notice the ship stops turning instantly?
Now, do this with a flight stick. Turn as fast as you can, then recenter quickly. The ship keeps drifting for another half second or so in the direction of the previous turn.
This is what flight stick people are fighting. It's the reason I cannot drop on someone's tail without having to spend 2-3 seconds fighting my aim as I over correct left, then right, then left. It also is a MASSIVE disadvantage for head on engagements, which are a major portion of kills.
Yup, like the previous guy said. I made a video about it, just to try and get the advice out there to folks:
Hope it's helpful. Likes and subscribes are appreciated 🙂
- 5 years ago
Hey Billkwando I watched your video and I think I see what you mean, but want to be sure:
Are you saying that lowering sensitivity to 0 make she ship drift less coming out of a turn while using Mouse? Do you know if this works for Joystick too?
Could it be that you are actually just *turning more slowly* due to the lower sensitivity, and that is why you are drifting less coming out of the turn?
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