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Re: Telemetry API for Motion Sim Rigs?

Probably, but actually there is a proof that dedicated hardware are more OP than traditional hardware on Star Citizen around dogfight.

2 Replies

  • First, this isn't anywhere close to the depth of ED or Star Citizen.

    Second, they already gave HOTAS Support to SW: Squadrons... So does that mean anyone with a HOTAS will have an advantage on players using an Xbox Controller? EA gave HOTAS support already, so that would mean your point was just nullified anyway if thats the case then those with HOTAS will have the advantage from what you're saying.

    Third, Motion Rigs have nothing to do with gaining an advantage - its mainly about getting more immersion.

    I dont know how you can gain an advantage with motion on in space, than without it... I can see that in sim racing if you're really good and on a pro level, that motion may give you cues of when your car is slipping or losing traction maybe so that you can fix it before it happens, but I found that I was able to tell the same cues through my wheel, before I had motion any way. 

    In Space flight, i dont get how my motion simulator will give me an advantage in dogfights with other players. 

  • E3NBF's avatar
    E3NBF
    5 years ago
    We will see how it goes after the release.

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