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I wish they would give it some more options on the hull so you dont need to rely on sheilds so much...
Yeah or make it faster or something. I know it only as thr "free kill" fighter and it's cannonocally the best tie in the series.
- 5 years ago
Actually the TIE Def is quite powerful if you manage the Power Systems very effectively. But I personally liked the TIE Ceptor and TIE Bomber more so I am still training for TIE Def but it is okay as far as I am concerned for the Balance of this Game.
Got a good 11 Kill Streak and No Deaths with a TIE Bomber before in Dogfight PVP:
- 5 years ago
defender and b-wing are of a barrage class and meant for garrison role as it appears. so surpassing distance is not the feature ability designed for this class by default. You can say its a support class, but its not constituted under the enlightenment of attributes as it is best feature are for repealing incoming. Im sure it has some misplacement as far as weapons, since any ship can pretty much modify certain attributes for more equivocal off set functions in battle. Though they should be slower ships, they should have the high ranked maneuvering over the strike class.
I should say I believe you as many are probably more set back by the speed in general and maneuverability as some can be just underwhelmed and capsized with disbelief to these dynamics. This pace of the fighters makes one wonder what fight were they getting into with these craft. i feel they were going for this trended cinematic pan floating look and as shows like clone wars and the movies to get that enigine sound follow shot. They did not create the best examples for a simulation, due to them going for story and likeness to earlier films, but in fact they were trying to create speed and sensation in maneuvering.
Unfortunately this trend did not form as good of a effect as they wanted. Lucas talks about the cars and planes his fascination appealed to of roars and tight forming maneuvering in that cinematic vane. these tactics were actually done in slower speeds, as to not take the highers risks to incidents. Look at pod racers and the way they tried to push the speed barriers, as a pilot you need to manage your speed and this is what makes the ships look like they are going slow, because you dont want to crash since its the last thing you want to do. To achieve such operations you need to steady your speed around others. Especially in a dogfight battles where aiming and turning is more important than barreling through a swarm of fighters, which can end your whole mission before you have a chance.
Saying this, it is intended to have faster speeds, even the bombers. So if need be they can reach a whipping speed, just not as fast as others and they have a much slower acceleration, and ceasing to a stop also took a bit of time. So, this is why keeping a speed down helps and you can imagine all the other reasons for aim and turns. This is why I believe they should all be ramped up about a quarter or so, its not just this class.
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