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Re: VR - Performance Impact by Screen Mirroring? Anyway to disable? (Odyssey+/WMR)

Hi jzderf,

Had the exact same and it turns out its rendering an entire extra screen (or so I heard) instead of mirroring like it would normally do, look for the resolution scale option in the graphics settings and turn it down to 25% - crazy I know as this should be related to the VR scaling but no it only affects the windowed mirror! Also worth setting the "Graphics Quality" settings down to low (not he VR one unless you have to mind) and this should make the extra processing minimal.

Helped me get to about 60 FPS from like 15!!!

Hope it helps you anyway,

NAH

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