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Hey! So I've played a lot of flight simulator games like Star Citizen, Elite Dangerous, and No Man's Sky. My ultimate advice would be to practice, practice, and practice so you can get familiar with the controls. The best thing to do would be to play through the Story Mode since it serves as a "soft" tutorial. You will be well-equipped for some multiplayer towards the end.
EA_Joz
@EA_Joz wrote:Hey! So I've played a lot of flight simulator games like Star Citizen, Elite Dangerous, and No Man's Sky. My ultimate advice would be to practice, practice, and practice so you can get familiar with the controls. The best thing to do would be to play through the Story Mode since it serves as a "soft" tutorial. You will be well-equipped for some multiplayer towards the end.
EA_Joz
Just wondering how practice would help at all when us HOTAS/VR users have 20% deadzones on Y and X axis and the game is unplayable in VR?
Practice on keyboard and regular monitor until a patch "may" fix this stuff that SHOULD have been found and fixed during your testers regression tests?
Fix your game!
- 5 years ago@2RoGaming ya, i hear ya. I have the T.Flight Hotas X on my system and i find it's so damn hard to line up for a shot, my inputs on the pitch/yaw i find i have to overcorrect so often that when i do actually kill someone, when they watch the kill cam they'll think im suffering an epileptic seizure.
It pains me when i see others kill me and they're smoothly lining me up into their gunsights and blast me to high hell and im thinking.. why can't i do that?
Oh well, hoping they fix it soon.- 5 years ago
Consider switching yaw and roll
By default if I remember the game have roll on z axis and yaw on y axis, I find it way easier if you invert this.
Thruster control is extremly important, you're more manoevrable at half speed and there's no inertia in this game so you slow down almost imediatly. So when you want to do tight turns around rocks or follow a very close target, dont forget to slow down before turns.
Power management is key. Power in thrusters will make you a lot more manœuvrable. When you will feel more confortable, "preovercharge" systems, then constant switch between systems to have multiple overcharge at the same time, and slow down the orvercharge vanishing.
In multi dont forget the "call target / confirm target" key. That's how you kill an alliance ship before his shields regen. And it's how you gain space superiority with both faction
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