5 years ago
Ship Balancing Feedback
This is a great game to succeed the X-Wing vs Tie fighter era. The feel of flying the ships and the sounds are great. I’ve been playing the dogfights quite a bit, and am often the top player in the g...
I find that extremely hard to believe. Just watching how many hits it takes to down a tie fighter (I’ve seen hundreds by now), that even the ships flying faster (no hull Mod) take ages to go down. Everything else seems fine, but the tie fighters need a balancing pass for sure. If you go head to head with one in an xwing, with both shooting just before 1000m, even with the deflector hull and fortified deflector you need an assault shield to not both blow up. This should not be the case in a head on xwing Vs tie fighter. They are not supposed to be tanks in the first place. As for the tie bombers it is just laughable at this point.
Are you using the guided lasers? Cuz in a straight up pass, the TIE fighter will lose. That's math. With overshields up, shields at max, facing forward, and shunting, the TIE isn't even gonna drop the X-wing's shields.
I’m using the standard xwing lasers. They can put up whatever numbers they like. In game, the tie fighter hull is way too high for its speed and size. I make sure the blasters are overcharged, and have a high shield build. I smash on the shunt the whole time. I am crashing into them half the time closing from 1000 meters, because they are STILL not dead from eating overcharged blasters with 100% accuracy. 🤦♂️