5 years ago
Ship Balancing Feedback
This is a great game to succeed the X-Wing vs Tie fighter era. The feel of flying the ships and the sounds are great. I’ve been playing the dogfights quite a bit, and am often the top player in the g...
If your gauging how balanced tie bombers are based on head to head... well, that's part of the problem.
There are two overall strategies to dogfight engagement:
1. Boom and Zoom
2. Turn and Burn
In a boom and zoom, you are attempting to spot the enemy before he spots you, get into range, "boom" him, and get out of range. Bombers excel at this strategy due to their overall firepower.
In a turn and burn, meanwhile, you get very close to the enemy and attempt to outmaneuver them and get on their tail before blasting them to bits. Whoever can turn and aim better wins. This is what fighters are okay at and interceptors excel at.
So, overall, if you boom and zoom against a bomber as a fighter, you will lose! Every time. So stop doing it! Boost into close range of them and get on their tail. Engage them in turn and burn and win every time. They can't maneuver for crap.
Additionally, when you are defending against bomb runs (which is, after all, what the bomber is designed for) you always have a numbers advantage. A good team will probably have two bombers, two fighters/interceptors, and a support. Those two bombers are supposed to attack the capital ship, so they should leave you (the defending fighter/interceptor) alone. If two of you can keep the fighters/interceptors tied up, there's always gonna be a 3 to 2 advantage against those bombers (not to mention you have a huge capital ship blowing the crap out of them).
If bombers couldn't shrug off a short burst from a single fighter, they'd be toast.
tl;dr If bombers are beating the crap out of you, get really close and beat the crap out of them.
Where do you see head on passes vs a bomber written? The issue is with the health being too high on the tie fighter for any stretch of canon, Vs a shielded ship of the same class. The bombers are so tanked people are just using them for gun turrets that can’t fly. That’s the problem with the bombers. Appreciate the the tips, and I’m not having difficulty winning... It’s getting a bit silly thats all.
This is very much a case of Mechanics>fluff. Why would anyone choose to fly the TIE fighter, who's in canon advantage is the sheer number of the things there are, in a fair fight? The TIE has to be on par with the X or else one side will have an unfair advantage and no one wants that. Now if it were 7v 5, but three of your imps had to be tie fighters, I might agree.