5 years ago
Ship Balancing Feedback
This is a great game to succeed the X-Wing vs Tie fighter era. The feel of flying the ships and the sounds are great. I’ve been playing the dogfights quite a bit, and am often the top player in the g...
I’m an imp player so maybe I can share my experiences with you new reps=)
if we are talking about total health for each shop class for both factions, reps have the advantage. I have often lamented whenever I play my tie interceptor. I get one shotted all the time against A-wings. If you look at the A-wing vs TIE Interceptors, your combined hull + shields actually outclass our raw hull’s health. On top of that your shields regenerate while our hull doesn’t.
How us imps have to deal with this is to overcharge our weapons to take any rep ships down before going down ourselves. It’s all about power management for us. But this doesn’t help in our interceptors because we really die too easily.
after hours of frustration I decided to try the TIE bomber build and a tip I can give you to deal with us, is to keep a distance from behind us and out manoeuvre us. Speed and agility is your key. If you try to fight us head on in a full health jousting showdown you will almost guarantee lose.
its all about understanding the strengths and weaknesses of each faction and class and how to approach the problem. As an imp, I have always found rep ships extremely tanky, and on top of that, technically a free health regen (shields Regen).
maybe you guys can consider using Y-wings too..?
Good info. I haven’t seen as many people using the ywing as the tie bomber. If bombers are viable in dogfight mode, something isn’t right. Overall it’s great fun, just never seen a Star Wars game to date where tie fighters have that much health. Not even going back to the 90’s era on pc. I think the rep ships are far easier to hit than the ties are, which counts for quite a bit. An additional game mode for interceptors and fighters may help. I’m surprised it wasn’t in the game as a mode. It doesn’t feel much like a dogfight with the tie bomber turrets in the game. I started using those barrage rockets in addition to overcharged blasters. Helps with the people just sitting there circling the health recharge with a tie bomber.
I get where you’re coming from =)
Game Balance in a game like this filled with rich lore don’t usually go well. It really is difficult to balance factions with a backstory of ships made of paper yet superior in numbers going against fewer Technologically advanced ships.
Would anybody know of any successful games which did just that? The balance of asymmetrical factions/teams? Evolve comes to mind but I wouldn’t call that game wildly successful.