Forum Discussion

GRDNANGL172's avatar
5 years ago

Ship Balancing Feedback

This is a great game to succeed the X-Wing vs Tie fighter era. The feel of flying the ships and the sounds are great. I’ve been playing the dogfights quite a bit, and am often the top player in the game. I’ve noticed one glaring issue when playing this mode. The empire tie fighters and tie bombers have way too much health. It is to the point where there are 2-3 players a game flying BOMBERS in dogfight mode, to exploit this. Tie fighters are supposed to be fast and unshielded, yet with overcharged blasters it takes 3 seconds of continuous fire to destroy one? I realize the game needs to be balanced, but consider these things.

The tie fighter is a much harder target. They do not need an OP hull like this. 

In the original x-wing Vs tie fighter, the damage you could take was much more on par. By giving tie fighters the same hit points as an xwing (the xwing has less unless the pilot shifts shields), it simply gives imperials one less system to manage, a smaller target, and an unbalanced advantage. This only seems to be an issue with tie bombers and tie fighters. After only a few days it is turning into a bomber exploit fest in most games, because they take an absolutely ridiculous amount of damage. The mode otherwise is fun, but we are all wondering who thought this was a good idea to balance the game, when it does the opposite. Just my 2 cents. Still having fun... but really? 

14 Replies

  • I get where you’re coming from =)

    Game Balance in a game like this filled with rich lore don’t usually go well. It really is difficult to balance factions with a backstory of ships made of paper yet superior in numbers going against fewer Technologically advanced ships. 

    Would anybody know of any successful games which did just that? The balance of asymmetrical factions/teams? Evolve comes to mind but I wouldn’t call that game wildly successful.

  • I've been maining the fighters on both sides for the most part and, if you're feeling squishy as an X-wing, you're probably not managing shield enough. Try the overloaded shield and overcharge shields before getting to combat. Also don't forget about orienting your shields correctly. You can keep putting excess shield in the direction you want as it goes down. For example, at base 100% front /100% back shield, orienting the shield to the front will put that shield at 200% and the back at 0% and prioritize recharging the front shield. Once front shield is at max, it will put power into the other orientation until you're at 200%/200%. In combat, you can top one side off constantly from the other, effectively giving you 400% shield from one direction. Whenever you're not actively in combat you should usually put them back to neutral and recharge.

  • Ause's avatar
    Ause
    5 years ago

    @DeathEnder7I think TTK is absurdly high in general. It doesn't really feel like a star wars game to me with the amount of direct laser hits you need to take down even a TIE. Especially compared to the movies where it's a few hits and they're gone.

    They could really fix a lot of the issues by reducing TTK and removing auto aim.  Then it will take a couple well aimed shots to down a fighter, rather than just relying on the auto aim of every weapon to chip away at them.  Also makes deflection shooting actually matter.  

  • Imp player here as well.

    I initially was getting roasted as a TIE pilot in multiplayer, i felt helpless just getting murdered 8 to 10 times a match while struggling to get 1 single kill. Certainly felt the other way like rebels were OP'd.

    Finally decided to start trying out some of the other components, took the practice sessions seriously trying the timed trials, and mapping all the buttons properly on my HOTAS (my 5 year old HOTAS still works!), including learning how to use the targetting wheel to quickly select/switch between Objective/All Enemies/My Squadmates/Targets Attackers. And the Ping command is something i just started to learn how to use as well.

    My last 3 matches now, i've come in 1st and tied for second twice on the kill count (8-5 and 7-3 respectively). Targetting rep ships chasing my teammates, pinging the Ace on the other team to let my squad know who to target and overwhelm while i keep bandits off their tails. Power manage engines to speed in, overcharge lazers, fire volley, missiles, switch to engines, bug out, rinse repeat.

    I'm still a neophyte and im sure im going to get my * handed to me some more as my Interceptor feels like it'll blow up if you sneeze on it, but hey.. just keep practicing, don't fly head to head with rep ships, and communicate with your squad. This game i learned more than anything, it will PUNISH you if you lone wolf it. Target your best squad mate and shadow his wing. If you can keep up with their maneuvers, you'll learn how they hunt, get some assists or kills of your own.

    The main thing im still trying to learn is the map layouts. I find i can never get my bearing enough to know where to find the floating repair zone in time.

About Star Wars Games Discussion

Talk with the community about EA's STAR WARS™ games.14,768 PostsLatest Activity: 6 months ago