Slow Controls When Pitch + Roll Bound to Same Stick
Product: Star Wars: Squadrons
Platform:Sony Playstation 4
Please specify your platform model. Sony PlayStation 4 Pro
What is your gamertag/PSN ID/EA Account name? Soundbear
Are you playing in VR? No
Which part of the game is the issue happening in? Other
Please explain 'Other' All flight modes
What were you doing when the bug occurred? Step by Step detail is helpful. When remapping roll to the same stick as pitch, pitching and rolling at the same time seems to halve the speed of both motions. Pitching and rolling independently are at normal speed as are the simultaneous pitch and roll speeds when pitch and roll aren't bound to the same stick. Steps to reproduce: Bind L/R roll to L/R X axis of stick/right thumbstick. Place stick/thumbstick at 1 o'clock position. Observe slow down pitch plus right roll. On Default controls, attempt the same maneuver by placing stick fully up (12 oclock) and hold right throttle paddle (12 oclock on right thumbstick + 3 oclock on left thumbstick for default controller layout). Observe expected pitch + roll functionality. Roll sensitivity: 100 Pitch sensitivity: 60 Confirmed this is also happening on PC with Thrustmaster 1600m joystick.
Where did this issue occur? Please include menu name or in game location. Occurs in all modes while in flight.
When did this happen? (dd.mm.yy hh:mm) 10.01.20 02:00
How often does the bug occur? Every time (100%)
How severe is your issue? Can play, but it's highly frustrating
What happens when the bug occurs? Slow pitching and rolling that hinders gameplay greatly.
What do you expect to see? Pitch + roll when bound to the same stick should perform at the same speed as when bound to different sticks/control surfaces.
Which ship were you playing? If not applicable, just answer "no" or "none." No
What components were you using? Thrustmaster TFlight 4 Dualshock 4 Controller
Which customizations (if any) were you using? No customizations other than natively rebinding functions in the game.
Product: Star Wars: Squadrons
Platform:Sony Playstation 4
Please specify your platform model. Sony PlayStation 4 Pro
What is your gamertag/PSN ID/EA Account name? Soundbear
Are you playing in VR? No
Which part of the game is the issue happening in? Other
Please explain 'Other' All flight modes
What were you doing when the bug occurred? Step by Step detail is helpful. When remapping roll to the same stick as pitch, pitching and rolling at the same time seems to halve the speed of both motions. Pitching and rolling independently are at normal speed as are the simultaneous pitch and roll speeds when pitch and roll aren't bound to the same stick. Steps to reproduce: Bind L/R roll to L/R X axis of stick/right thumbstick. Place stick/thumbstick at 1 o'clock position. Observe slow down pitch plus right roll. On Default controls, attempt the same maneuver by placing stick fully up (12 oclock) and hold right throttle paddle (12 oclock on right thumbstick + 3 oclock on left thumbstick for default controller layout). Observe expected pitch + roll functionality. Roll sensitivity: 100 Pitch sensitivity: 60 Confirmed this is also happening on PC with Thrustmaster 1600m joystick.
Where did this issue occur? Please include menu name or in game location. Occurs in all modes while in flight.
When did this happen? (dd.mm.yy hh:mm) 10.01.20 02:00
How often does the bug occur? Every time (100%)
How severe is your issue? Can play, but it's highly frustrating
What happens when the bug occurs? Slow pitching and rolling that hinders gameplay greatly.
What do you expect to see? Pitch + roll when bound to the same stick should perform at the same speed as when bound to different sticks/control surfaces.
Which ship were you playing? If not applicable, just answer "no" or "none." No
What components were you using? Thrustmaster TFlight 4 Dualshock 4 Controller
Which customizations (if any) were you using? No customizations other than natively rebinding functions in the game.
Platform: PS4 + T Flight 4 HOTAS, Controller
Problem: When remapping roll to the same stick as pitch, pitching and rolling at the same time seems to halve the speed of both motions. Pitching and rolling independently are at normal speed as are the simultaneous pitch and roll speeds when pitch and roll aren't bound to the same stick.
Steps to reproduce: Bind L/R roll to L/R X axis of stick/right thumbstick. Place stick/thumbstick at top right gate of stick or top right quadrant of the controller area. Observe slow down pitch plus right roll.
On Default controls, attempt the same maneuver by placing stick fully up (12 oclock) and hold right throttle paddle (12 oclock on right thumbstick + 3 oclock on left thumbstick for default controller layout). Observe expected pitch + roll functionality.
This is a pretty big deal, as it really hinders the ability of people trying to play with aircraft like stick controls.
This post is marked as "solved" so it's easier to find and read for everyone.
Hi all,
Sorry for not getting back to you sooner. Just wanted to confirm that we've picked this one up, and we're investigating. We'll share updates as they become available!