@3DiE9djua2According to your image, you've assigned the arrow keys what is pretty much the ONLY place that the game will allow bindings for them. People have a million different ways they like to use the arrow keys besides manually positioning the camera that's basically a non-feature feature anyways because mouse look is a more favorable means of positioning the in-game camera.
To better understand what they rest of us are going through, try binding an arrow to the map functions for example, and you'll get nowhere.
As to your use of 3rd & 4th mouse buttons, you bound them to climb and drop. IMOO; the binds you're using for your 3rd & 4th mouse buttons are pretty much useless because most of the game is NOT spent climbing, and I'd think most PC gamers would feel similarly.
It's typically considered by most people to be much better to be able to use buttons like the 3rd & 4th mouse buttons that are readily and quickly accessible for combat functions such as "Evade" & "Parry" / Block, but the game will NOT allow binding of 3rd & 4th mouse buttons to those functions.
If you can show everyone bindings for the 3rd & 4th mouse buttons to combat functions without having to create something artificially out of several screenshots that was a required process to demonstrate what the control editing menu should look like with an ideal configuration, then perhaps the bindings menu is simply an extraordinarily buggy feature of the game the way that it is presently causing it to be a simple luck of the draw as to whether or not a PC user will have the exact type of mouse and keyboard the game wants for whatever fickle programming of the in-game binding UI cause this sort of "controller , mouse & keyboard roullette " if you will..
Regardless, the stuff I use is high-middle of the line, and pretty common hardware that works fine with everything with only a couple of exceptions as follows that are ironically also newer Star Wars Games:
The 2015 through 2017 Battlefront games that pretty much also require an xBox gamepad due to being completely incompatible with ANY other controller types were also problematic in the same manner as experienced for Star Wars - Jedi: Fallen Order; although were arguably worse. I simply didn't like those games, or their general concepts enough to actually care, so I just don't play them, but Jedi: Fallen Order is a very different story because what I've seen so far in various articles, game play videos, etc. impresses me, and I'd like to be enjoy Jedi: Fallen Order to its fullest.
Neither Battlefront 2015 or 2017 have any compatibility with any type of flight simulator style joysticks (think of using a Force Feedback Pro on Roque Squadron on Windows 98SE back in the day that was blast to play) or a Force Feedback Pro II (USB) that's compatible with Windows 10, and I happen to have one that still works to this day.
Jedi: Fallen Order for PC needs to maintain the malleability for custom key and mouse binding that many PC gamers expect, and that may mean that the UI for custom bindings needs to be rebuilt / patched by the developers, it could mean that the developers need to patch the game to be compatible with a broader spectrum of controller types as well as mouse & keyboard hardware, or perhaps a patch covering a combination of the previously mentioned potential remedies is in order.
Those of us in the gaming community can only go so far in trying to figure out what's wrong in a given situation because once the most experienced gamers and PC users and/or admins out there exhaust all the potential solutions on their end ( ...and I think I speak for a lot of people who've been thorough like myself in researching their options without much, if any success regarding the control binding limitations... ) until it's uncovered to be a problem that requires a patch via developer intervention.
Jedi: Fallen Order needs a patch to fix the custom control binding features, and at this point, the fact that it's necessary for a patch to be done by the developers to fix the problem is the ONLY reasonable solution left.