Forum Discussion
6 years ago
@Straatford87 Thanks for the patch.
Unfortunately, there is no mention of adjusting the enemy AI to not stop attacking you once you leave the room/area they are in, even if all that's separating you is a few inches of thin air. I made several posts and bug reports about this, including several videos.
It really kills the game feeling if enemies just stand there, trapped behind invisible walls that only apply to them, staring right at you across ten inches of nothing and say stuff like: "I can't reach the target!" or "Lost sight of the enemy."
I really am very, very disappointed by that.
Here are the video links:
https://youtu.be/Kc5IydS52EA
https://youtu.be/i-T7eUcnYYM
https://youtu.be/1f9S754ULYc
with the last one highlighting issues with ranged enemies that stop shooting at you for no reason.
I really hope this get acknowledged and looked at.
Unfortunately, there is no mention of adjusting the enemy AI to not stop attacking you once you leave the room/area they are in, even if all that's separating you is a few inches of thin air. I made several posts and bug reports about this, including several videos.
It really kills the game feeling if enemies just stand there, trapped behind invisible walls that only apply to them, staring right at you across ten inches of nothing and say stuff like: "I can't reach the target!" or "Lost sight of the enemy."
I really am very, very disappointed by that.
Here are the video links:
https://youtu.be/Kc5IydS52EA
https://youtu.be/i-T7eUcnYYM
https://youtu.be/1f9S754ULYc
with the last one highlighting issues with ranged enemies that stop shooting at you for no reason.
I really hope this get acknowledged and looked at.
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