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This game *NEEDS* DLC.
It has a ton of potential to be so much more than it is already.
If they keep adding quality content they can keep Squadrons going for a long time.- @Intoxicus710 Would love to see this as more than an "A complete game" so much potential for new missions from past/present and iconic battles as well as new ships and game modes. It could just be SO MUCH MORE. I think if EA throws the DLC out this game is going to die out fast.
-VonBetz - @Intoxicus710 This is where we have to stay on them and tell the We are Willing to Pay. I really think this is what EA wants us to do. If there is a demand for more maps and modes they Will create them. I mainly play Dogfight and coming from being a long time RB6 guy they really should look at how RB6 evolved. The same could happen for this game. EA has a monster on their hands and they don’t seem to know.
Indeed.
I have wondered if they were trying and experiment and the goal was to wait for us to demand DLC?
But then I have to remember this is EA we're talking about and they generally aren't that intelligent or long game about these things.
More likely they don't know what they're doing and surprised we're demanding DLC because they truly don't understand why people have issues with some, but not all, DLC.
The question EA needs to ask is what *value* does the DLC add to the player experience?
What problems does the DLC solve for the player?
We need more game modes, ships, etc.
But not for the sake of doing so.
It needs to be purposeful and specific.
Add a B-Wing and TIE Defender(or equivalent.)
Give us a base assault/defense mode.
1v1 & 2v2 Dogfights.
8 person squads/teams.
More robust ship mods.
Allow players to pilot Capital Ships(with limits.)
Continue the story of the Single Player Campaign.
And of course fix some of the bigger flaws and bugs as quickly as reasonably possible.
If the quality is there in DLC so is my money.
With the right additional content and proper support Squadrons can easily become a big ESports title.
It has all the right stuff, a solid foundation. It just needs that extra push to get there.EA, you would be wise to change your "no DLC" decision. I agree with many that as is the game will likely lose players quickly except for the hardcore. Consider adding more MP modes, co-op play modes, and perhaps more story.
- @Robbiesan11 Exactly what you said. Especially the part about only the hardcore staying. All any MP needs is a dedicated community.
I think there could be:
- An additional Single Player Campaign, not dedicated to preparation for multiplayer, but an independent one
-Additional Multiplayer modes like 10 on 10, or CTF or base defence/attack - two simple mods will became really boooooooring soon
-Reviewed level of progression in Multiplayer. Right now it is more like a sport competition for dedicated people who would like to polish their piloting skills, which makes a client base really narrow. Please, give a low/middle skilled level pilots, which are making 90% of audience something for having fun
- An Editor, where people will be able to create their own missions or something like in X-Wing Alliance, where you can create waves of different ships and have fun fighting in a big space battles
Right now I see this game as a great possibility, but if it will stay "as it is" , as it was mentioned here, it will be another dead project.
I agree on the DLC, particularly a need for custom dogfights (i.e. being able to set a 1v1, 2v2 etc fight like the old XWing games). It also needs personal servers or ability to match make against opponents as well as setting your team. This game is MADE for tournaments and clan play....but we can't because we are unable to set them up.
Agreed! Where do we sign!
- @solidsouthcentra How old are you people. DLC is a cancer for games, period. There was no DLC for the first 30 years of video gaming and it was great. NO TO DLC. Expansion Pack or SW:SII.
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