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5 years ago
SteamVRand origins are pretty much the same.
Steam VR usually does a bit of auto supersampling where as the native oculus versions won’t. That’s why you will see a difference.
i tested this with Dirt 2.0, and someone in the steam forums checked both copies and confirmed it.
you have to check your pixel density is identified in both
5 years ago
@Jackrabbit710 I'm afraid there's more to it than just SteamVR AutoSS (I always disabled it and check the pixel density and ASW status anytime I start a VR Game). As I stated above, in my experience there is a significant difference between OpenComposite and SteamVR in IL2 Great Battles.
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