Stuff I miss from X-Wing games
I think this game is really cool in a lot of ways, but very clunky in many ways as well. It's like an unfinished X-Wing game is the best way i can describe it. I haven't played it a ton but these things seem to stand out this far:
I like:
Sensation of speed
Targeting
That there is power system management
Boosting is kinda cool
I don't like:
Power management is all, nothing, or balanced per system, can't individually increment to say have all in shields/lasers/none in engines, old system used to always draw from engines and dump back into engines if you added too much
Hitpoints for standard tie fighters seem a little high
I want to be able to select the components of my larger enemies targets (like sheild gen, targeting, ect))
I want to be able to crosslink/change my torpedo's/weapon's firing configurations (single, dual, quad, ect)
Cycle targets backwards as well as forwards
Just a button to toggle shields balance instead of a menu
If you look at this old hotkey mapping, there's alot of missing features i think we should have, especially speed presets
I haven't tried multiplayer yet but my thoughts from practicing/single player thus far