- Acceleration rates should be slowed/lowered across all ships (twenty percent to acceleration and thirty to deceleration). = Slowing down/stopping should be a consequence of speeding up to incorporate more engine dynamic engagement=.
*{correction} - forty percent to deceleration..
- Cruising speed which replaces the boosting and limits maneuvering (holding down booster button till foils configure and reaching overdrive launch, to a (twenty percent) faster and repeating the button hold till you drop to previous speed as your foils reconfigure). This speed after use has a cool down time that happens faster at mid thrust speed. Although maneuvering is limited you can turn harder by veering up or down as weapon fire is limited to a trickling of bursts. This can be achieved by shutting down al other power systems besides engines (weapons and shield power) to engage full overdrive engine mode. This is for not other reason besides gaining distance (travel or making escape) <also this helps circumvent the times>
*{correction} - to a (thirty percent) faster