C a s e : F o r T h e Tie Lateral Pivot Veering Maneuver Ability
The tie is in need of a counter to the lack of shields. My previous thought was to have only ties being able to do Advance Drifting, but that seems too extreme( and will upset the pod racer community). So, my next issue was to have boosting put into a Modified Component, which CounterMeasure Seemed the proper fit. This was fine, but did not really adress the Shield Issue completely, although it does give some sway as it does accomplish a great many issues in the games balance and for star wars its self. What this did do for sure is establish a goal to open a button for other use. Free The Button campaign, it would be called in this galaxy.. So, doing this I expressed that a free button can advance the game into the next episode as a Special Operations button. Which can be used from Rolling A-Wings, to Configuring Foils and a Rotating Gyro Wing or as now it can be used for a Tie Lateral PivotVeering Maneuver ability.
So, I embarked on suggesting the Tie Lateral Pivot Veering Control( aka Pivot Translation Steering) ability. Maneuvering like this can help in evade missile impacts and combined with turning and drifting can become an advanced fierce counter measure that can make shields look primitive. These are my main points fr this much needed issue of balancing and it may very well work in the production we are playing now by using the unused shield power converter button < right or up Direction Pad to toggle or Hold and Release>. With the proposed acceleration scheme with TurboBooster Countermeasure component, which frees a button for special operations to be use as a hold/ release or toggle for this Tie Pivot Veering which is controlled with your roll.
Thank You again for reading. All comments welcome.