Forum Discussion
I'm deeply disappointed that the mouse and keyboard controls haven't been sorted.
They're awful, son.
@Straatford87 Please fix mouse and keyboard controls!!!!!! PLEASE!!!!!
- 5 years ago
HOTAS deadzone is now better, but still not playable in VR. Even setting my SS to 50% and lowest settings, It stutter and runs poor. Only at 40%+ GPU usage..
I can play HL Alyx in High+ settings SS 100%, War Thunder in Ultra SS 130%.... What is going on with the game?
- 5 years ago
Mouse control needs to be priority 1 now. Otherwise its game over for loads of PC players.
- 5 years ago
Good work on the VR front. I've gone from it lying it was running at 80fps to now running at 40fps on the counter on occulus rift s...
Quality stuff
Amazing
Blown away
Wheres the refund button...
- 5 years ago
A question to Windows Mixed Reality VR HMD (Odyssey, Reverb...) users with framerate issues: do you have motion reprojection enabled in the driver settings?
- Go to:
..\Steam\steamapps\common\MixedRealityVRDriver\resources\settings - Edit (with Notepad or Notepad++):
default.vrsettings - Change the value from "auto" or "disabled" to "enabled":
{
"driver_Holographic" : {
},
"driver_Holographic_Experimental": {
// Motion reprojection doubles framerate through motion vector extrapolation
// motionvector = force application to always run at half framerate with motion vector reprojection
// auto = automatically use motion reprojection when the application can not maintain native framerate
// disabled = turn off motion reprojection
//
// Comment out or remove this line to use the SteamVR settings for controlling motion reprojection
"motionReprojectionMode" : "enabled",
This should always lock all SteamVR games at 45fps with motion reprojection/asynchronous spacewarp on, which gives you a steady 90fps.
- 5 years ago
Appreciate this. I will give it a go when I have my VR set up.
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