Forum Discussion
A question to Windows Mixed Reality VR HMD (Odyssey, Reverb...) users with framerate issues: do you have motion reprojection enabled in the driver settings?
- Go to:
..\Steam\steamapps\common\MixedRealityVRDriver\resources\settings - Edit (with Notepad or Notepad++):
default.vrsettings - Change the value from "auto" or "disabled" to "enabled":
{
"driver_Holographic" : {
},
"driver_Holographic_Experimental": {
// Motion reprojection doubles framerate through motion vector extrapolation
// motionvector = force application to always run at half framerate with motion vector reprojection
// auto = automatically use motion reprojection when the application can not maintain native framerate
// disabled = turn off motion reprojection
//
// Comment out or remove this line to use the SteamVR settings for controlling motion reprojection
"motionReprojectionMode" : "enabled",
This should always lock all SteamVR games at 45fps with motion reprojection/asynchronous spacewarp on, which gives you a steady 90fps.
Constant reprojection (AWS in Oculus) in this game gives me a headache. The reticle is ghosted and the edges of the cockpit get this weird effect like those old Magic Eye posters.
It's ok every once in a while if the GPU can't keep up for a second, but we shouldn't have to run with it constantly on if we hit the recommended VR requirements they listed. The theory is the game is outputting 90 FPS, but internally the game is only generating 60FPS. 2/3 of the frames are duplicates and causes a stuttering effect. The same thing is happening in pancake mode.
- 5 years ago
With minimal details I can get to 90fps but the ghosting is still there. Even if I set a SteamVR SS value of 20%.
The whole thing reminds me of the alternate rendering process of e.g. the GTA5 VR mod.
I can do what I want, but I just can't get rid of the ghosting.
Why can't you deactivate something like MotionBlur (for what actually in a VR mode?) or TAA in the options?It is also annoying that the title only renders with 80% instead of 100% by default.
Why is an OpenVR version over three years old being used?
Why can't you turn up the sound louder?
Why is there a SkyMap that looks like it was from the 90 '?
Questions about questions, but unfortunately there is still a lot to be optimized here!
About Star Wars Games Discussion
Recent Discussions
star wars battlefront 3
Solved14 days ago- 18 days ago