Forum Discussion
Some good complaints on this thread, lol.
I want to echo ONE of them. I sympathize with a lot of them, but this is the ONE thing screwing this game up the most:
"1) Controls are totally * up right now, even after the latest patch. This game was sold to the flight sim crowed owning HOTAS Systems or at least above average joysticks, but controls are totally tailored for console controllers. Getting punished for playing the game the way it was ment to be (aka with a proper Flightstick, still the game feels like stearing a sluggish 40 tons truck in space while actually flying an Interceptor class. And that's with 0% deadzone, 100% sensitivity settings) feels incredibly bad and will probably shoo away a lot of players. In comparison, flying in Battlefront 2 feels so many times more fluent, even when stearing with mouse/keyboard, than flying in Squadrons does with a flightstick."
But here's the thing (and I think the person who posted this comment gets this, but others don't): It's not about what input you are using! Flight sticks, Mouse, and Controllers could all be balanced just fine; I think they actually did a pretty good job balancing the inputs. The problem is the ROTATIONAL INERTIA! That's why it feels like you are steering a dump truck or a barge - at least it feels like that COMING OUT OF TURNS AND AIMING. It is just too dang hard to turn hard, aim, and shoot, in that sequence!
Everyone is going to think their Input choice has it bad and the other have advantages. I think most of that is illusion. The real problem is the rotational inertia. They just overdid it. It should be a factor of 1/3 or 1/4 of what it is - coming *out* of turns anyway. (Yeah I know it should be the same going in and out of turns, for realism sake, but the frustrating part is coming out of turns.)
It does seem to be a function of "Maneuverability" - as it seems to be worse on the bigger ships. So, hopefully it is something that the developers could tweak on every craft, without having to make any changes in the game engine itself.
Fixing Rotational Inertia would make me want to play this game a WHOLE lot more. I am just missing that satisfaction of shooting the enemy at will. Wouldn't need aim assist if we could just aim in the first place!
Still I see I'm not the only one reckognizing the controls issue, wether it's the rotational inertia or something else. Doesn't matter in the long run since it decreases playvalue big time, especially when one way to get rid of the issue is bringing bomber classes with auto-aim canons to dogfights. This is just so so wrong, I barely find words.