Forum Discussion
Disagree.
Theres lots of console players and MMR will eventually separate people into brackets.... if Devs can release a patch to stop (or penalize) leaving.
Also the 5v5 or 5vAI helps keep lots of games going with a small population.
Flight simulators always have always been a niche genera - youre setting yourself up for disappointment if you think squadrons is going to explode.
Small, dedicated groups is what keeps games going... not filthy casuals that come and go.
On start this game there were 32 000 people playing in steam same time, but know 696 in steam playing same time!! The game allready died
- 5 years ago
If people leave, they leave, maybe they will be back once the issues are resolved maybe not. Lets enjoy the game where we can, hope for updates and lets stop focussing on the negative things. I really enjoy the game alot :-).
- 5 years ago
@AOD_TNT78i dont think anyone will have a problem coming back to it. I cant stand a lot of the game and fit quit which leaves me playing only a couple times a day, just to reconcile my differences. It leaves me frustrated and emotionally distraught, but I keep going back. Im thinking they are just leaving because of time they need to spend to get going and what little they get out of it, so if they do revive the game, Im sure everyone and more will return. If you look at the strong opening, thanks to the situation we had at launch you just had a mixed audience showing up and becoming disorientated to what kind of game it really was, since it wasnt quite a sim xwing alliance and wasnt quite an arcade rouge squadrons or galactic assault, yet took the squadrons series name with the studios that brought us galactic assault to cause drama. You just cant keep a good game down though as this and many other games have prooven already and it has a chance to redeem its self especially at the moment, especially since its a star wars game and the force doesnt die. .
- 5 years ago
@deniskamirwell, I know one thing, they need to take down the timed respawn to five seconds. Unless you kill your own team mate, then thirty seconds, which Im not sure you can not do, but you should be able to. Theres just no reason for it.
- BullitMagnit744 years agoSeasoned Hotshot@deniskamir it's dead.
STAR WARS™: Squadrons - Steam Chartshttps://steamcharts.com › app
Month Avg. Players Gain % Gain Peak Players
Last 30 Days 246.2 ‑6.9 ‑2.74% 531
June 2021 253.2 ‑71.4 ‑21.99% 601
May 2021 324.6 +37.6 +13.09% 860- 4 years ago@BullitMagnit74 those are PC stats and not the whole console community. PC playerbases are always less when compared to consoles.
- BullitMagnit744 years agoSeasoned Hotshot@Edairman198526 If it's dead on PC, chances are the console side will get it worse. I've seen so many comments from console users that
a. PC players either Cheat or have overwhelming advantage of hardware/keyboard/macros/bindings/HOTAS/etc
b. PS4 players cannot queue up a match for over 10 minutes or more because no one is playing
c. the majority of competitive players club the 'baby seals' stating that if the mechanics of the game allow it, ethically it's all fair and that players should just 'gitgud'
Without being a member of a Squadron on Discord or other place, the game is all but dead to the random jump in quick action person. And noobs get slaughtered, turned off and leave.
The drift was a really cool and exciting mechanic, but the after effects of boost gasping or whatever you want to call it (forever ping ponging) have broken the game between casuals and GOD tier level players who cannot be killed.