While you might be right that this game might fail faster than expected, it will be for entirely different reasons.
1) Controls are totally * up right now, even after the latest patch. This game was sold to the flight sim crowed owning HOTAS Systems or at least above average joysticks, but controls are totally tailored for console controllers. Getting punished for playing the game the way it was ment to be (aka with a proper Flightstick, still the game feels like stearing a sluggish 40 tons truck in space while actually flying an Interceptor class. And that's with 0% deadzone, 100% sensitivity settings) feels incredibly bad and will probably shoo away a lot of players. In comparison, flying in Battlefront 2 feels so many times more fluent, even when stearing with mouse/keyboard, than flying in Squadrons does with a flightstick.
2) TTK is completely off. The good old games like X-Wing, TIE-Fighter, X-Wing Alliance made one thing right (the last one even in multiplayer)- the number of hits required to take down an enemy was 100% predictable. E. g. with fully charged lasers an X-Wing needed 3 hits on a regular TIE Fighter. While I can see why they couldn't make shieldless imperial ships too squishy for balance reasons, it's just plain stupid to chase an already damaged TIE with an A-Wing with overcharged lasers, still pumping hit after hit after hit in it, yet it won't explode.
3) The loadout system. Sooner or later there will be a common meta, making most possible choices meaningless since everyone will use the same loadouts anyway. They'd rather sticked to the road they took with implementing the energy management system of old and let us manually link lasers and switch between laser and ion canons on ships that support those. Add AA-missiles for Interceptors, 2-3 anti-capital ship choices for bombers and allrounders and you got the same result.
If they'd get this 3 things right, than it might be interesting to talk about game modes, matchmaking, new maps, ships, etc.
Until then, they'd better get the basic stuff asap, or it won't matter.