5 years ago
TIE Bomber needs a nerf
Limit the number of bombers available, decrease their hull value, ANYTHING. Right now every game looks like this - 4 TIE Bombers doing suicide runs and 1 other player who isn't it on the joke. With...
I agree with the general premise that SOMETHING should be done to rebalance the Tie Bomber...
However I would just ask DON'T GO OVERBOARD! Don't overdo it. It's not as if everyone good plays Tie Bomber ALL the time.
What I DON'T want to see, that I have seen suggested, is to nerf the Rotary Cannon. Please no! I love that thing. Discovering that weapon for both T/B and Y-wing is the only thing that makes this game FUN for me. Because otherwise it takes so stinking long to KILL anything! (This is coming from an old XvT / XWA player who was accustomed to that unique satisfaction of "snap kills." Please don't nerf the Rotary Cannon! (I use the UN-guided version of course. Guided laser weapons are a travesty.)
Instead, these are things they can do:
- *Slightly* nerf the T/B hull. Like shave 4% off all the hulls and 8% off the super strong hull, something like that.
- *Slightly* increase the power of EVERY OTHER main laser weapon in the game! (if you think the Rotary is too strong) How about that? 🙂 Needs to be easier to kill things anyway. Then maybe I would play A or TI again.
- Fix the problem where the Y-wing's Auto Ion turret doesn't work in Dogfights. That is LAME-O. Especially lame if they did it on purpose and just neglected to explain it anywhere.
Just my 2c. I love playing both Tie Bomber AND Y-wing... not because I need an unfair advantage over people, but again, just because I like to KILL things.
I was the guy constantly complaining a couple weeks ago about the difficulty AIMING in this game, how there is too much angular momentum coming out of tight turns, and I hate the need to "counter-steer" to avoid "over-steering." But the odds of them ever changing that are fairly low, and when I discovered the Rotary Cannon, I quit complaining about that and just made it a game. I pull the trigger when I think I am about one second from getting a good shot, then finish homing in, then let 'er rip 🙂
I think 2.0 patch will fix this so wait for 2 more days!!
I don't see how it's op iv been taking them down left and right with no issues I've had power to weapons with the guided gatling cannon and they go down just fine you guys really need to think before asking for a nerf because if the tie bomber gets nerfed then the y-wing does too they are both bomber classes.