5 years ago
TIE Bomber needs a nerf
Limit the number of bombers available, decrease their hull value, ANYTHING. Right now every game looks like this - 4 TIE Bombers doing suicide runs and 1 other player who isn't it on the joke. With...
The fundamental issue remains that bombers are supposed to be cap-killers that need escorts or effective sweeps to make it through. That an unescorted bomber attacking into the maw of ready defenses should be a dead man flying.
Instead he just ignores the fighters with his massive tank, or melts them with a chain gun, then delivers his bombs effortlessly to the cap ship in question, then sits there chain gunning targets until eventually the massed firepower of the other team finally overcomes him - at which point he may explode as a second bomb.
I mean, yes, it’s a given that EA really must have pulled the budget out from under the game or something, and the result is tiny tiny maps. I doubt they’ll give the game any decently sized engagements where you can’t just choose to roll forward impervious to fire, so for now the raw math holds - the bomber makes it through each time, every time.
A fighter literally cannot kill it fast enough with any normal load out.