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You can solve the maneuverability by sacrificing some health and shields. Tie Defender's health is already low, so going from 400 to 350 makes no difference. There is more than enough shields to sacrifice a little.
By doing this, your maneuverability can improve a lot, making it a suitable substitute for Fighters. It's not as fast as an Interceptor, but passable as a Fighter. Moreover, by using the Overcharge module, you have the option to boost your engines immediately. The boost capacity is low though. Easy come, easy go. And speaking of 'Glass Cannon', it's not if you don't lose its shields to ion blasts. It has strong shields with the option to immediately boost shields to max if you have the overcharge module.
I think the Tie Defender adds a different take to the Fighter Class. It requires more player skill since there more things to manage.
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