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@Kanrei13I agree and like me, Im thinking you dont understand the sloth speeds, as a tie being so slow.. The devs didnt give any insight to why they chose what they did for dynamic make up, while this game is all about it. Just like boosters, being the main focus of the game which have little to do with star wars besides pod racing. That being they have limited over heating issues that we dont get here. To me things like this really are holding the game back. This game relies on balancing and dynamics on which are so flawed they had to stretch it outside of the realm of the premise of star wars. Its a dead game fizzing if these are the things we have to hope for. I get teh defender needing to be used as a flanking back up and retaliation, but it might not lasting dynamics.
- 5 years ago@ghostmonk000 So what you're saying is that TIEs should be made faster but get destroyed in 2 hits due to lack of shields, and TIE Advanced & Defender are better than Interceptors, Fighters in every way plus shields.....exactly in accordance to Star Wars lore.
Yup, that would make a really balanced gameplay right there.
In reality, when newer models of spacecraft are developed, it often outclasses older models in every way, to the point that there's zero incentive to use older models apart from resources (ie. there may not be sufficient newer models to go around), but clearly this is not a gameplay consideration. It's like comparing an F-22 with an F-15. Who would use an F-15 if they have a choice of an F-22? For gameplay reasons, you have to give some incentive to players to choose an older model.- 5 years ago
I cant say that I am, although I do suggest all craft be faster respectfully. As I mentioned on other posts here in general discussion and had nothing to do with the current version as of now. I do not believe they should be destroyed in any number of shots. My point is to give it fast accelerations, as they can do what they want with the speed since its a touchy subject thanks to the boosting feature. Im not sure where this allegation is coming from, but the shields are as weak as the hull at the moment. So, it wouldnt be me who would make that happen. Also, understand they have a default hard power transfer in place that can assist in any speed or accelerations under boosting.
Any way, its just a little perking up, for the tie defender might be something good, I guess. Although if you are suggesting the shields or hull get buffed, there might be a valid point there. Although it is heavily powered as it is with yet it has no chance of escape, even from a support class. My over concern was not about the lore, as in my opinion I would like it to set precedence like the originals did for the franchise as a whole. I would say though, that I would like the over all game to proceed the cinema and canons if necessary to be an example and compelling game in light of being a pilot to show what star wars is really about to continue the game franchise as did many games before. this can be done without taking away the basic aspects of premise of star wars the story lore that makes star wars, in danger and consequence. Also, please go read my suggestions here in General Discussions and may the force be with you! Always...
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