5 years ago
TrackIR support?
If SQUADRONS wants to move away from arcade push button Gamepad flying, it NEEDS to offer Flight stick/HOTAS support and TrackIR/VR support. Not to mention the shown micro management, we all loved i...
FYI they won't support TrackIR, it's been confirmed on Twitter by the game's Lead Designer.
This request is to even up what i feel might be a huge advantage to those using VR over us pleebs using monitors :P Even those of us with ultrawide ones.
I've watched a few Youtube videos of folks in VR and their situational awareness (especially in REP ships with big glass canopies looking up or to the sides) is extreme when using VR since they can follow and track enemies by turning their heads and leading their fighter without losing sight of their target off the edge of the monitor.
I have played other VR games (AirCar) and the ability to 'look where you want to go' makes it easier to contort your fighter into position rather than seeing the stationary icon of your enemy offscreen only to be surprised that you've caught up to the icon and it just shoots across your screen forcing you to overcorrect on the flight stick over and over.
I would really hope they create a bind-able toggle button so that if you have your target locked, you can press the Freelooktrack button and it will automatically freelook follow the target icon to at least 180 degrees around you, so that you can lead into the target and see it coming and adjust flight stick inputs accordingly before it appears visible through the glass cockpit.
I am making this request on behest of all Imperial pilots who have a slight disadvantage in the cockpit visibility department.
Not sure the people who invested in VR or eye trackers like TrackIR would be happy about that. Definitely invest in TrackIR if you want easier freelook, auto freelook would break the game as people wouldn't be relying on visual cues or their radar sensor instrument to find targets. Squadrons is about skill and I hope it stays that way.