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There is a thread about this started virtually at launch that went to 18 pages before a troll got the thread locked, but yes, there are many, many people who want TrackIR supported.
To a decent developer, it's about 4 hours work to do, with a Free SDK that has example code, and it would be a trivial thing to add that so many would appreciate, I have no idea why the devs are so reticent about this or why they refused to even comment about it.
The only comment they've expressed was that they didn't even consider it (or know about it) before release, but as freelook is broken in game in the current implementation (you can't look and fly at the same time regardless of the axes bound) then this really should be a high priority.
@Elphaba wrote:...
The only comment they've expressed was that they didn't even consider it (or know about it) before release, but as freelook is broken in game in the current implementation (you can't look and fly at the same time regardless of the axes bound) then this really should be a high priority.
I seriously doubt EA or Motive didn't know about TrackIR, or the amount of people using it. It seems more of a comercial interest with VR headsets manufacturers. I hope I'm wrong, though.
- 5 years ago
my small fix or work around would to just have an ,,OVER LOOK VIEW,,. This will pan your head view to look off into the way you are turning, just enough to keep your targeting cross hair inside view edge or at a max thirty degrees from cross hairs to center screen of viewing angle. Making this a toggle option, either in the settings or as replacing the double tap button switch that is currently in the game for free look. Although free look needs a dedicated hold down button or double tap hold to look then it springs back center when released.
- 5 years ago
Way easier to implement a "padlock view" instead.
But again....
+1 for Track IR.
- 5 years ago
Anyone have a link to a relevant Reddit post? Happy to give support there as well.
I keep checking back waiting for TrackIR support.
+1 for TrackIR!
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