Forum Discussion
I think Imperial pilots just need to take another look at the tools available to them. Ion vastly favors Imperials, because except for the Reaper Imperials don't have any shields to ion, where the Rebels do. Most of my deaths in Dogfight have been from ion hits - not only does it shut me down and make me a sitting duck long enough to get bursted down and killed, but that one ion missile hit will just absolutely obliterate even a fully overcharged shield, leaving nothing but naked hull (which, if you're unaware, has been severely nerfed in Rebel fighters). In other words, ion gives Imperials a weapon which can absolutely shred ~50% of a Rebel's HP far faster than any damage the Rebels can do to an Imperial, in addition to leaving the Rebel disabled.
Consider taking Concussion missiles (or their variants) versus Ion missiles: For a Rebel, there is only limited value in an Ion Missile, either for doing damage in Fleet Battles, killing Reapers, or for just yeeting at regular TIEs to maybe get a brief disable. Concussion missiles are generally going to be better for Rebels, since the all-purpose damage is more relevant to all situations. For an Imperial, however, Ion Missile gets a massive boost in value, because all Rebels are going to have shields. Concussion Missile is less valuable for an Imperial, because if the Rebel overcharges their shield (and thus has slightly more total HP than an equivalent TIE), the Concussion Missile is doing slightly less total % damage to the Rebel target (who can also then just redirect shield arcs if their shield game is on point) than it would against the equivalent Imperial target. The Ion Missile, by contrast, obliterates all of that and leaves the very squishy Rebel hull HP exposed and disabled for a quick burst of laser for a kill.
Also might be worth experimenting with Ion cannons, but I have no particular insights there.
About Star Wars Games Discussion
Recent Discussions
star wars battlefront 3
Solved15 days ago