Forum Discussion
5 years ago
@Reposter Ahh... so, your concept is to take a 5 player team, and make 2 teams of 2, with a support guy, all to be able to take on ONE of theirs who doesn't need support, all because their ships can manage to do all of that without needing backup or support?
So, 5 ships that are capable of fighting anything less than 2-3 ships teaming up. That will only leave, I dunno... THREE of theirs free to wreck train on the Imps freely, since it takes multiple Imps to bring down a single one of theirs.
Yep... not OP at all. Any time you need more than one to take on one, you give number advantages to them. When you don't have the canonical numbers advantage (as TIEs are supposed to be easy to take down, as the Empire had 100:1 numerical advantage in any and all fights, but are built without expensive components like shields or Hyper).
Unfortunately, this is even up 5 v 5, so the numerical advantage is completely gone. The Rebel ships are built properly, per lore and canon. However, the Imps are, too, but don't have what made them a threat: NUMBERS.
Yes, their method of killing was teaming up and doing hit and runs. That's easy to do when you have 5-10 TIEs (or MORE) on each of the Rebels. So, to make 5 v 5 balanced, they need to do something like harden the hulls on the Imps, beef up weapons, or something. As it is, the Imps need 2-3 per Rebel to be balanced.
@Reposter your comment is the actual point - they need to team up. The Rebels do NOT. That puts the numbers advantage in the Rebel's favor.
So, 5 ships that are capable of fighting anything less than 2-3 ships teaming up. That will only leave, I dunno... THREE of theirs free to wreck train on the Imps freely, since it takes multiple Imps to bring down a single one of theirs.
Yep... not OP at all. Any time you need more than one to take on one, you give number advantages to them. When you don't have the canonical numbers advantage (as TIEs are supposed to be easy to take down, as the Empire had 100:1 numerical advantage in any and all fights, but are built without expensive components like shields or Hyper).
Unfortunately, this is even up 5 v 5, so the numerical advantage is completely gone. The Rebel ships are built properly, per lore and canon. However, the Imps are, too, but don't have what made them a threat: NUMBERS.
Yes, their method of killing was teaming up and doing hit and runs. That's easy to do when you have 5-10 TIEs (or MORE) on each of the Rebels. So, to make 5 v 5 balanced, they need to do something like harden the hulls on the Imps, beef up weapons, or something. As it is, the Imps need 2-3 per Rebel to be balanced.
@Reposter your comment is the actual point - they need to team up. The Rebels do NOT. That puts the numbers advantage in the Rebel's favor.
5 years ago
@ShadoeWrayth Well Your Mileage May Vary, may the force be with you.
About Star Wars Games Discussion
Talk with the community about EA's STAR WARS™ games.14,768 PostsLatest Activity: 5 years ago
Recent Discussions
star wars battlefront 3
Solved8 days ago- 12 days ago