Forum Discussion
Thanks a great deal for looking into this for us and your other efforts!
"here is a link to the correct method for obtaining the correct view projection that would eliminate this issue: https://github.com/ValveSoftware/openvr/blob/master/headers/openvr.h#L2040 "
The fix listed above would greatly help performance wise, as well as in the other mentioned ways - like effects and double vision, scaling of the world, 3d perception, future device compatibility - as the parallel projections hack comes with a performance penalty of something like 30% on Pimax headsets and 5-15% on the Index. As you mention its hard enough to render already without that at such resolutions. That's the difference between the game running or not running in many cases, or if not the fidelity at which it can run.
Most Pimax users will have 2080 TI's upwards, I have a 3090. Most Index and Reverb G1/G2 users are also likely to have beefy systems. But the more folk who can run the game, and at higher fidelity the better.
Love the game btw, think it will long be considered a VR system seller once all this stuff is patched up. Well done.
Has 2.0 fixed parallel projections being needed?
Edit: Just tested it with "renderCameraMode" : "raw" applied to the "steamvr" section inside of Steam/config/steamvr.vrsettings on the Index. Still broken. @Straatford87 this would give Index users a 5-15% performance boost and an even bigger boost for Pimax users. The exact info from the OpenVR api is linked above.
- 5 years ago@NeroTheLemon Yeah - for us Pimax users it would be more 25 to 30% boost at Normal FOV.
Would be great to see the PP fix done. BTW, this Pimax 8K-X user is using a RTX 2080. I am awaiting release of the AMD 6800XT though and then look at my upgrade options.
I've only briefly looked at SW-Squadrons but had a blast with it in VR (or more like I was blasted). Fun anyway and has that X-Wing VS Tie Fighter nostalgia feeling about it but with way more eye candy.
About Star Wars Games Discussion
Recent Discussions
- 4 hours ago
- 21 hours ago
- 3 days ago
Make AIs more dangerous
Solved5 days ago