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Looks like this isn't fixed yet for Patch 3.0. Heres to crossing fingers and toes the Devs implement support for cantered displays by the last patch otherwise this will be really disappointing, especially as it doesn't give much hope for future frostbite engine games supporting them either and in future cantered display headsets are likely to become the norm if FOV is to increase above most current gen headsets.
It's a shame that by now a title as big as this still hasn't implemented support for cantered displays using the correct projection matrices when so many others are doing so such as Dirt Rally 2.0, Pavlov, Asseto Corsa, Half Life Alyx, Beat Sabre etc etc and just about any game using a recent iteration of the Unreal Engine.
Yes it is disappointing that the problem is still not solved in this new update, I think it's even worse.
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