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I don't believe there is an issue for them, I believe they have capped the game at 60fps intentionally for PSVR and either cannot reconfigure it for PC or need to leave it for their x-play servers. The language they use when describing the reported 'bug' really gives it away, I'm sure it was something along the lines of 'some users on high refresh rate displays and HMDs experiencing choppy play' but what has been widely reported is of course... The game is capped at 60fps. At no time when describing this bug have they said anything like 'game capped at 60fps for some users'
@SupaDupaN00bThat better not be the case. Super disappointing if so. The biggest draw of using a Valve Index to play this game is for me the prospect of 144hz flight.
If it is the case, it would need to be stated on the Steam page store description...
- 5 years ago@FeIewin Well, there's no chance that this game could run at 120fps on a PS4 with any sort of decent fidelity. I don't know much about PSVR but the panel is 120hz so a 60fps cap with a form of re-projection is probably how it works. If so then for Oculus a maximum of 45fps is available and 60fps for Index etc with time warping/re-projection.
This has been highlight for over a week and these problems are at the top of the bug forums but are not even acknowledged as a fps cap, only as choppy play which really is making think that there is an intentional cap which they hoped would be playable with motion smoothing and motion blurring techniques.
I would love nothing better than to be wrong.
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