Forum Discussion
Some people on Reddit say that beta testers reported this two months ago and it still hasn't been been fixed. I get the feeling this was done by design and we won't get a fix.
I'm sure they knew about the issue and quite possibly wrote it to perform like this on purpose. I just wish they mentioned it before I bought the game. Some games say VR is in "beta" until they get this stuff sorted out. Early access reviewers claiming it was the most amazing VR experience ever didn't help. I just upgraded my PC (CPU and motherboard). When I booted it up, I thought something was wrong with my new setup before I even got past the hanger. This was in pancake mode. I immediately noticed the framerate was messed up and there was screen tearing. Once I got my HOTAS setup, I tried VR and made one turn in my x-wing and was disappointed. I should have refunded that instance, but I messed around with my settings, which caused my HOTAS to go back to default. By the time I was done experimenting I went past the refund hours. At this point I play against the AI in co-op every once in a while just so I can keep up with the community and unlock new components.
I've got a HP Reverb G2 pre-ordered, basically for this game. My only hope is the WMR asynchronous reprojections has less ghosting than Oculus AWS. Seems like that's the only way to play and keep the motions smooth. The cockpit and reticule artifacts mess with my head too, but I'm more likely to get used to that than the stuttering.
I actually wish they had microtransactions in this game. Maybe it would encourage them to support it and keep the community around. If it's not fixed by the time Cyberpunk comes out, I bet a lot of PC players will move on.
- 5 years ago
@aculeusi feel your pain, but refuse to accept the mtx fist as incentive to release a game which simply functions in the base way it has been claimed to function. they said from the ground up for vr, i expect baseline functionality of vr. period. im sure we all agree on that. i really dont want this issue to fade into the background, as it is just core screwup action here, and every money paying customer in this deserves what they paid for, the day we all paid for it. not whenever maybe they get around to it, or maybe it just doesnt get fixed because... the devs have never used vr before i guess? i cant think if any other reason to have unplayable vr support in a vr game. get it together ffs ea.
- 5 years ago
If we can start the ball rolling on twitter on reddit with this issue I'm sure it will get attention.
- ba5tK5 years agoNew Adventurer
Lets do it 🙂 I really want this game to be fixed since I really enjoy it.
- ba5tK5 years agoNew Adventurer
@aculeusI agree with you, if this game would have some kind of roadmap or at least microtransactions they would probably put more effort in to fix it.
But as it looks now, they made their money on sales and won't bother fixing it. I hope I'm wrong, but it surely doesn't look good.
Moderators are very quiet about this as well, haven't heard anything since they released the last patch notes. - 5 years ago
Had the same issue. Seems the FPS being locked at 60 is causing all sorts of issues with VR users.
About Star Wars Games Discussion
Recent Discussions
star wars battlefront 3
Solved5 hours ago- 4 days ago
- 5 days ago
- 6 days ago