I've been dealing with the crashing since launch and found some ways around it. On Jedha, it was instant crashing within Cere's temple any time I engaged sprint. Then they "fixed" it, except now sprint wasn't causing the Jedha base crashes; it was ray tracing. This latest fix solved all crashing for me until the final fight on Tanalore. I can't complete the game because it crashes every time, without fail, during the final cutscene before you leave the Tanalore battleground.
I haven't been able to complete the story since last week, and it doesn't look like it's getting fixed any time soon.
LowLevelFatalError [File:Unknown] [Line: 686] RetCode = Adapter->CreateCommittedResource(Desc, GetGPUMask(), HeapProps, InitialState, ClearValue, &NewResource, Name, false) failed at D:/depot/r8branches/r8release/Engine/Source/Runtime/D3D12RHI/Private/D3D12Allocation.cpp:1411 with error DXGI_ERROR_DEVICE_REMOVED
AMD Ryzen 9 7950X
NVidia GeForce RTX 4090
64 GB RAM
Windows 11 Pro