"Optimizing game files" at every start of the game
Is this expected? If related to shader compilation, it ain't working because even Epic settings with Ray Tracing disabled is resulting in lighting and texture issues:
https://www.youtube.com/watch?v=uC-l1MLg8Xo
That was not the case before the 3.5 patch. The above video isn't mine but I have the exact same specs: 7950X, 6800 XT, Windows 11 Pro, and if I run the game with Ray Tracing disabled, it looks really bad. Not to mention the trees and objects in the distance that are now popping in. Please fix it.
A steam user discovered a solution for this problem:
Just go to AppData\Local\SwGame\Saved\Config\WindowsNoEditor, open GameUserSettings.ini, go to the last line (LastOpened=SwGame) and change SwGame with Test.
They noted that you should change it back after game or driver updates.
After I did this, the game started in under a minute. I can't speak for performance issues yet but this is an incredible improvement.