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Re: Consistent Crashing Post Patch 4 PC

I've been dealing with the crashing since launch and found some ways around it. On Jedha, it was instant crashing within Cere's temple any time I engaged sprint. Then they "fixed" it, except now sprint wasn't causing the Jedha base crashes; it was ray tracing. This latest fix solved all crashing for me until the final fight on Tanalore. I can't complete the game because it crashes every time, without fail, during the final cutscene before you leave the Tanalore battleground.

I haven't been able to complete the story since last week, and it doesn't look like it's getting fixed any time soon.

LowLevelFatalError [File:Unknown] [Line: 686] RetCode = Adapter->CreateCommittedResource(Desc, GetGPUMask(), HeapProps, InitialState, ClearValue, &NewResource, Name, false) failed at D:/depot/r8branches/r8release/Engine/Source/Runtime/D3D12RHI/Private/D3D12Allocation.cpp:1411 with error DXGI_ERROR_DEVICE_REMOVED

AMD Ryzen 9 7950X

NVidia GeForce RTX 4090

64 GB RAM

Windows 11 Pro

1 Reply

  • This is * I am suffering from this crashing too. It's gotten worse and worse to the point I can't play the game. Thank goodness for the new Zelda game.

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