Re: Controller input binding issue
Agree entirely with this and weirdly, it's the exact same button I'm currently struggling with. Originally I was stuck without a button for the grapple hook, however I found some very limited buttons allow double binding in limited circumstances (I believe Right Click), but there are many, many double bindings in the Default mapping, but very very few options to double bind on a custom mapping.
This actually soft-locked me, as I got to a tutorial that insisted I press an UNBOUND thing, but I was disallowed from pausing or pressing anything else. I'll try to show the logic of my mapping here:
All of this is centred around a decision I made in Fallen Order:
- RT for Pull, RB for Push. There's a logic to that, pull trigger for pull, push bumper for push.
- LT for block/parry, LB for Slow. Again, combat controls, and LT being a pull is holding the saber to block
It's now that everything else kinda goes to hell. A bunch of other things are mapped to the triggers and bumpers, but you can't double map them. I was able to move the grapple to R3 (right stick click) but Focus was left Unbound.
Now far be it from me to suggest a fix, but I believe the controls menu is split into sections. In most cases this is done around the different scenarios, so COMBAT being one scenario, EXPLORATION being another. I would suggest that these menus are separated, thus allowing for double binding.