Forum Discussion
Hey, there
I get how the different camera views can be a bit confusing at first! I haven't played a game like this in a while myself.
The over-the-shoulder view you are seeing during exploration is actually the standard camera perspective for non-combat gameplay. In Star Wars Zero Company, exploration phases (like walking around the Den or investigating planets before a battle begins), we suggest using this third-person view as part of the core game design.
The "Action Camera" setting in your options menu specifically controls the cinematic zoom-ins during turn-based tactical combat. When enabled, it drops the camera down into a cinematic, over-the-shoulder shot to highlight your squad's moves, blaster fire, or special abilities. If you disable it, your camera will stay locked in the overhead isometric view during combat encounters. Star Wars Zero Company™ FAQ
So, if you are seeing the over-the-shoulder view while exploring outside of combat, that is actually working exactly as intended! However, if you are still seeing cinematic camera zooms during actual combat turns with the option disabled, please let us know.
Thanks for bringing this up, and hope to see you out there in the galaxy!
- tim_bob_freeman14 hours agoSeasoned Newcomer
Hello! This happens for me too. During combat, the action camera takes over during blaster fire, and I have it turned off. It also will go inside of boxes or other environmental objects, and it is hard to even see the "action". Thank you for your help in this matter.