Unreal Error on startup and then stuck on black screen. lowlevelfatalerror
Game throws an unreal error on startup and then locks on a black screen.
i7-13700k
Nvidia 3080
BIOS is update to date as of 8/28
attached is DXDIAG and a copy of the error
LowLevelFatalError [File:E:\buildAgent\work\f9067f209586cd51\Bruno\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 499]
DecompressShaderWithOodleAndExtraLogging(): Could not decompress shader group with Oodle. Group Index: 612 Group IoStoreHash:256b75adc7a54a8313823609 Group NumShaders: 41 Shader Index: 9586 Shader In-group Index: 612 Shader Hash: F32A8B9C9149B8A9A891A3FC0A815208E8E6EF75. The CPU (13th Gen Intel(R) Core(TM) i7-13700K) may be unstable; for details see http://www.radgametools.com/oodleintel.htm
SWZeroCompany!`anonymous namespace'::DecompressShadergroupWithOodleAndExtraLogging()
SWZeroCompany!FIoStoreShaderCodeArchive::CreateShader()
SWZeroCompany!FShaderLibraryInstance::GetOrCreateShader()
SWZeroCompany!FShaderMapResource_SharedCode::CreateRHIShaderOrCrash()
SWZeroCompany!FShaderMapResource::GetShader()
SWZeroCompany!`PrecacheComputePipelineStatesForGlobalShaders'::`27'::<lambda_1>::operator()()
SWZeroCompany!`FRenderThreadCommandPipe::EnqueueAndLaunch'::`5'::<lambda_1>::operator()()
SWZeroCompany!TGraphTask<FGameplayCueTagThreadSynchronizeGraphTask>::ExecuteTask()
SWZeroCompany!UE::Tasks::Private::FTaskBase::TryExecuteTask()
SWZeroCompany!FNamedTaskThread::ProcessTasksUntilQuit()
SWZeroCompany!RenderingThreadMain()
SWZeroCompany!FRenderingThread::Run()
SWZeroCompany!FRunnableThreadWin::Run()