HKFactory
5 years agoNew Scout
“Gonk” Power Droid Character Idea
Unit Name: “Gonk” Power Droid
Alignment: Light
Categories: Light Side, Support, Droid
Slow Droid Support that Super Charges Droid allies and provides them with a variety of effects
Abilities:
Basic: Gonk!
Spoiler
FINAL TEXT: Dispel one random debuff from all allies with a 50% chance each to grant them the opposite buff if possible. All Droid allies recover 5% protection. If the target ally is a Droid, dispel all debuffs on the target ally instead.
Special 1: Super Charge (cooldown 3)
Spoiler
FINAL TEXT: Grant target other Droid ally the Super Charged unique buff until the end of battle and all Droid allies recover 10% of their Max Health (double for Droid allies with Super Charged). If they already had Super Charged, they gain a bonus based on their role until the end of battle, or until they are defeated instead.
Attacker: 10% stacking Offense (max stack of 30%)
Tank: 10% stacking Defense (Max stack of 30%)
Support/Healer: 5% stacking Speed (Max stack of 15%)
See Perceived Non-Threat for a description of Super Charged.
Attacker: 10% stacking Offense (max stack of 30%)
Tank: 10% stacking Defense (Max stack of 30%)
Support/Healer: 5% stacking Speed (Max stack of 15%)
See Perceived Non-Threat for a description of Super Charged.
Special 2: Resupply (cooldown 5)
Spoiler
FINAL TEXT: Reduce target ally’s cooldowns by 1. If target ally is a Droid, “Gonk” Power Droid and target ally gain Speed Up for 3 turns.
Unique 1: Power Generator (Zeta)
Spoiler
FINAL TEXT: “Gonk” Power Droid can’t gain Taunt effects. At the start of the encounter, grant a random other Droid ally Super Charged. “Gonk” Power Droid gains 10% turn meter whenever another Droid ally takes damage. Whenever a Droid ally is defeated, grant Super Charged to a random Droid ally that doesn’t have it.
Unique 2: Perceived Non-Threat (Zeta)
Spoiler
FINAL TEXT: “Gonk” Power Droid has +50% Tenacity. While “Gonk” Power Droid is active all other Droid allies gain Max Protection equal to 15% of “Gonk” Power Droid’s Max Protection. If there are no other allied combatants at the start of a turn, “Gonk” Power Droid escapes from battle.
Super Charged: recover 2% health and protection at the start of every Droid ally’s turn
While “Gonk” Power Droid is active, Super Charged allies gain bonuses based on their role.
Attacker: 100% chance to assist dealing 70% less damage whenever another Droid ally uses an ability during their turn (limited once per turn).
Tank: Immune to Buff Immunity
Support/Healer: At the start of this unit’s turn, grant Advantage to a random Droid ally for 2 turns.
Super Charged: recover 2% health and protection at the start of every Droid ally’s turn
While “Gonk” Power Droid is active, Super Charged allies gain bonuses based on their role.
Attacker: 100% chance to assist dealing 70% less damage whenever another Droid ally uses an ability during their turn (limited once per turn).
Tank: Immune to Buff Immunity
Support/Healer: At the start of this unit’s turn, grant Advantage to a random Droid ally for 2 turns.
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