Forum Discussion
9 years ago
I do like the raid credit idea...simple fix and its a good quality of life change for the game.
As for synergy rework...I partially agree. I think the synergy system could be reworked but it shouldn't be as simple as all X or Y. I characters with multiple synergies or blanket ones that make sense AND some that "Pure" way to approach it.
A really nuanced system would go by specific character and not just faction. I've played a couple games that use character based and not just faction based synergy and you can have a lot of fun mixing and matching.
Take Lando for example...let him keep both scoundrel and rebel synergy. The effect he gives scoundrels could be critical hit chance buff but the synergy he gives rebels might be turn meter buff.
As for synergy rework...I partially agree. I think the synergy system could be reworked but it shouldn't be as simple as all X or Y. I characters with multiple synergies or blanket ones that make sense AND some that "Pure" way to approach it.
A really nuanced system would go by specific character and not just faction. I've played a couple games that use character based and not just faction based synergy and you can have a lot of fun mixing and matching.
Take Lando for example...let him keep both scoundrel and rebel synergy. The effect he gives scoundrels could be critical hit chance buff but the synergy he gives rebels might be turn meter buff.
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