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ordo801st
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1 year ago

2025 Quality of Life(QOL) wish list!!!! Part 2

Here is part 2 of the Quality of Life list I have. Final part. 

  1. Mod Improvements,1. Now I'm sure many would still want a bigger Mod Storage, I know it won't be on CG's radar for who knows how long. Plus I'd rather them not mess with it and then players start losing mods. One way to counter this in My opinion is to allow for a random added 7th mod slot. This slot will not allow or connect for set bonuses, yet can add the primary and/or secondary stats to the character. Yes I know players will use the speed arrows for most, yet at the same time allowing players to use extra mods for each character means we could see players Mod Storage pool empty out a bit and not be maxing out as much. Since we have up to 200+ mod slots added players have more room to mess around with. This also can allow for some character growth at the players choice and convenience. Maybe a player needs extra Tenacity, Potency Health or Protection. Or maybe they go wild on more speed, or defense and what not. All up to the player and no need for touch ups for players. I will say CG will have to add some more options for farming the Mod Salvage material, yet that's not hard to do. 
  2. Mod Improvements 2. I would love to see a few more stats added to either primary, secondary, or set bonus. I wouldn't mind seeing some Counter Chance and Counter Damage added into the mods. Yes, tricky to see where they can do this. Counter Chance can be either a 4 set bonus and max up to like 50%, or can be on the arrow up to the 6dot current 45% and max at 50% when CG puts in the 7 Dot mod tiers. I have always liked the Idea to see some(only Secondary stats) of Health Steal and Accuracy. This way  you can remove the accuracy from the arrow, place the Counter Chance there, and have a balanced secondary stat of accuracy instead. Yes this would be added to new mods farmed, yet still would probably be better than the dreaded Accuracy arrow. The Health steal can be balanced to be getting no more that a .2 to.5% increase or make it to give no more than 3% to 5% increase to the character's stats. Just a cool talking point to bring life into mods.
  3.  A yearly and/or Quarterly Poll request for some characters players would like to see Touched up and reworked. They don't have to have all abilities have Omis and or Zetas, they can be simple touch ups like Lobot and Imperial Super Commando. Allow the Player Base/Community decide on some.(Like I'd like to see my Darth Maul Rework). CG if you want to make money, make some packs around the Characters rework when they come out. Maybe a G12 packs to speed up the G12 to Relic. These packs will only work for said character. Boom CG makes money and players can have fun with their touched up Characters they have invested in and not able to use. 
  4. GAC matchmaking. I know I'd like to see some love to this area. For GAC I can see adding GP back to the matchmaking since it feels bad for the players that have like 4 mil GP to face a 10 mill+ account. The only way they can win is if the big players account decides to either not attack or attack once and that's it.  Feels way bad. Plus with this squish prevent certain GP players from dropping below certain thresholds. Like anyone around 8 mil or 10mil+ GP should not be dropping below Kyber 5, or what ever the best balance that is. This way those players stay in the same battle grounds as player accounts that are close to their GP and not forcing small accounts with 0 to 1 GL at like 4 to 6 mil GP to face a 11 to 12 mil GP account with like 8+ GLS. In addition add more tiers to the various levels. Like having Kyber 6 and 7 added, so you can do your Squishes. Yes this means updating the Reward levels, which shouldn't be that bad adding a bit higher rewards and scaling them down. I have seen one post on the forums stating to add a Beskar level above Kyber.
  5. New unique character farming spots, especially back to Raids. It would be cool to add some more characters to various guild farming areas. I would love to see a way to farm a character from a Raid again. Raids are supposed to be around for about 8 or so months. Allowing players to farm a new character the first 3 months of the raid and then they move to the store when a new raid and character comes out. Like we could have had Cob Vanth for the Kryat Raid, General Lando or Nein nub for Speeder Bike, and Lord Sidious(Episode 1 cloaked version acting like a  Hermit Yoda but for Sith. Buffing with Sith various stats like Crits and potency and health steal. Leaving like HODA when no fighting allies are available. Working in the shadows). In addition adding some new Characters or Creatures to the newest ever evolving Territory Battles. Like adding the Geonosis Creatures to the Geonosis planet to be farmed. 

3 Replies

  • Also for MOD, a better way to identify when one you are looking for shows up in shipments.  Takes too much effort to keep track of the individual stats across so many characters.  Maybe a colored dot saying the offered mod matches at least the AI recommended install and touching it shows which character(s) it aligns to.  This could also be applied to a person’s mod inventory and show where an uninstalled mod may be better than something used on a character. 

  • Only 200 mod loadouts for 300 characters is really a drag, man.  We should have twice that, at least.  

    This is a good list!

  • Really? What I want is for the game to be accessible and fully playable while still rewarding without the involvement of other players. Trying to get people to act right is exhausting. I actually play the game in part to get away from them.

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