Forum Discussion
6 years ago
"Bulldog1205;c-1787395" wrote:"Nikoms565;c-1787233" wrote:"CarbaKnight;c-1787180" wrote:
I like the different combinations. Would like to see more variety. perhaps 7v7? Or 9v9? or even 1v1 mode.
Honestly, if they're looking for easy ways to "change it up", with little work on their part, simply allow 6 v 6 with the second slot also be a leader slot....the same way when you do an event or have an ally. It would be an easy implementation and allow for more synergy per squad...not less, like 3v3 does.
That sounds messy though...
I really wouldn’t care what they do, just implement it throughout the game, and not just one spot. And a spot that basically comes around once a month, is competitive (discourages taking risks to try out teams), and you can’t make mod/gear changes during seasons.
As much as I love new things, adding two leader abilities to the mix is too much. That would lead to many combinations that are simply unbalanced. They need to find a different way to make things fresh, I'd say going back to the way the daily challenges were first implemented is a better idea. Attacker/Tank/Healers&Support allowed only in specific territories (Should be able to use all of them throughout the whole map, but limit to maybe just attackers and healers in one territory or tanks only etc.) would be a better way to try and get people to mix synergies rather than just cutting down team size or implementing extremely OP dual-leads. Could also make some territories have a defensive team guarding a wall that is guarding them in the way that we have raid mechanics that cause topples. Topple part of the wall to make it easier etc. (would need to have less teams on defense for this as the wall would assuredly make some teams too strong to be beaten without having more than enough offense, and then try to make people win based on efficiency and # of people standing etc.)
Basically anything that doesn't give us two leader abilities because that would just break an arena mode so very much.
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